Challenge by Riga Stradins University (RSU) - Inclusive Fitness Tech
Problem statement
Despite the well-known benefits of exercise, many people with Down syndrome struggle to stay physically active in their daily lives. They face unique challenges – less developed balance, strength, cardiovascular system, lower bone density and being overweight, and many psychological context challenges (lower self- confidence and fear of failure, cognitive delays) – which often lead to sedentary lifestyles and less participation in daily physical activities. How can we empower individuals with Down syndrome to be more active every day through engaging, user-friendly technology or design innovations?
Context:
In the real world, a person with Down syndrome might want to exercise more but encounter several hurdles. For example, a young adult with DS may not have a workout buddy or coach available who understands their needs, so they become demotivated exercising alone. A child with DS might find typical fitness apps or sports games too confusing or not tailored to their skill level, leading to frustration.
Families and support organizations are seeking creative solutions that can motivate and guide people with Down syndrome to move more, whether at home, in school, or in the community. Recent research and programs show that technology – like interactive games, smart wearables, or customized apps – can make a difference, but many existing solutions aren’t fully inclusive. There’s a need for a fresh approach that combines gamification, personalization (potentially AI-driven), and inclusive design to engage individuals with DS in physical activity suited to their abilities and interests.
Challenge Objective
Design a tech-driven solution or prototype that helps people with Down syndrome get active and stay active. This could be a gamified fitness app, an adaptive exergame, a smart wearable system, or an inclusive sports program concept – anything that uses innovation to break down barriers to exercise. The solution should be clear and easy to use for someone with cognitive disabilities, and it should address real-world constraints (like needing minimal supervision or overcoming transportation issues).
Expected outcomes
Your solution should inspire motivation – think gamification, social connection, and personalization. It must be inclusive by design: use easy-read visuals, intuitive controls, and consider input from people with Down syndrome in the design process. Ideally, it would also collect useful data (respecting privacy) to show engagement and progress, which families or coaches can use to celebrate successes and adjust programs. By addressing this challenge, you’ll help unlock active, healthier lifestyles for people with Down syndrome, allowing them to experience the joy of movement and the confidence that comes with achieving their fitness goals.
Data Provided by Partner:
Support and Resources: A great and recent study highlighting that “Walking generated a cognitive load attributed to heightened levels of vigilance and decision-making, suggesting that exercise should be adopted within the DS community to promote physical and cognitive well-being.”
Global Best Practice Guidelines:
- “International Guidelines for the Education of Learners with Down Syndrome” by Down Syndrome International
- “European Standards in Adapted Physical Acitivity” by Palacky University Olomouc
- “DOWN Espana Model of Inclusive Sport” by DOWN Espana
- “A guide to Inclusive Physical Activity, Sport and Leisure for Children with a Disability” by Joint Actions Project “Sports and Physical Activity for Persons with Disabilities Awareness, Understanding, Action”
Challenge Experts
Kristaps Zaļais
Kristers Ansons
Marina Petrakova
Marta Rautenschild